GILDA PERRETTA

Endless Learner. Developer. Aspiring Software Engineer.




Check out my projects
About Me
As I've always been driven by a strong curiosity about everything that's innovative and tech-related, I've started my journey in tech and development by studying Computer Engineering, which nurtured my passion and later led me to enroll in the Apple Developer Academy.

At the Academy, I’ve further improved my development skills by using a newly learning-by-doing approach, enhanced my soft skills by working in multiple teams and had the chance to work for delivering human-centered solutions by having a new perspective about what's behind a tech product and its goals.

In addition, I’m also a freelance software tester every now and again, where I've been able to explore mobile, web and desktop products to detect bugs and failures in the work-flow/user-flow, which was extremely useful in the testing phase of app development and even way before in the process - while prototyping.

As an endless learner, I'm eager to further broaden my perspective and knowledge and ready for new challenges to keep growing.
More about me
Projects
Sprout
Game creation: pixel-art-style arcade game coded in Swift.
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Debug
Game creation: Snake revival minigame developed in Unity.
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Ghosting Time
Game creation: Flappy Bird variant developed in Unity.
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iOS Development
Mobile development path: team & solo projects coded in Swift.
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Learning Python
Python learning path: exercises and personal projects.
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Academic Learning
University courses and exams: exercises & internal projects.
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