GHOSTING TIME

An alternative Flappy Bird clone.

Check out the project repository
Project Details

It's ghosting time!

Gameplay and game mechanics

Ghosting Time is an arcade-style casual game in which the player controls Gary the little ghost on a side-scroller space. The player will guide the ghost through pairs of Hell-fire-topped columns (one on top, one on the bottom) apperaing at random heights and with the same distance between each other.
The ghost will automatically go down and it will go higher when the players tap on the space bar only.
Each pair of obstacles avoided will increase the players' score of 1 point.
If the ghost accidentally collides with one of the obstacles, the poor Gary will fall down going back to Hell and the game will end.

Technologies

The game was developed in Unity and it uses C# scripting and multiple Unity components such as Rigid Body 2D to implement ghost physics, Box Collider 2D for collisions, Sprite Renderer, mutiple-sprites Animation for ghost idle movements, new TextMeshPro GUI and Button for the UI.
I've also had a bit of fun in Figma, an editing tool, to create all the assets, including the two frames for the ghost idle animation, the obstacles and the night sky as background.